Showing posts with label Punic Wars. Show all posts
Showing posts with label Punic Wars. Show all posts

Monday, August 3, 2026

Hail Caesar: Carthaginians versus Gauls AAR

After months of not being able to get our gaming group's schedules aligned, Eric and I were able to meet up for a 1 on 1 game of Hail Caesar at one of our local shops.  This battle on a 4' x 8' table put my invading Carthaginians and allies against the Gallic chiefs of the area.  

28mm Hail Caesar: Gauls (left) versus Carthaginians (right)

The Carthaginians arrived first and placed their cavalry on the right flank.  This consisted of elite Liby-Phoenicians, Gallic traitors, and small units of Numidians and Ligurians.

28mm Hail Caesar: Carthaginian and allied cavalry

The center division was composed of the heavy Libyan formations, with supporting Numidians and Ligurians, and an elephant.

Hail Caesar: Heavy Libyan formations, with supporting Numidians and Ligurians, and an elephant.

The left flank was composed of traitorous Gauls, with a few Samnites in support. 

Hail Caesar: Traitorous Gauls, with Samnites

The Gallic chiefs  packed their ranks with warbands for the left and center comments, withe the most elite units opposite the Carthaginian heavy infantry.

Hail Caesar: Gallic warbands

Hail Caesar: Gallic warbands

In addition to warbands, the Gallic right flank included their cavalry,  strategically placed as far away from the Carthaginian elephant as possible.  

Hail Caesar: Gallic warbands and cavalry

The Gauls began an advance with their center and right flank, but the left flank refused to budge.

Hail Caesar: Gallic advance

Hail Caesar: Gallic advance

Carthage sent forth their Gallic and Samnite allies, along with part of the heavy infantry, and the melee commenced.  

28mm Hail Caesar: Melee commences

Enraged at their countrymen's treachery, the Gauls managed to destroy and push back many of the warbands on Carthage's left flank.

28mm Hail Caesar: Carthage's left flank struggles

While some of the Samnites and Numidians also lost ground, Carthage's heavy infantry managed to hold.

28mm Hail Caesar: Carthage's center holds

The rest of Carthage's heavy infantry and cavalry finally began their advance.

Hail Caesar: Carthage's heavy infantry and cavalry finally began their advance

Carthage's left flank continued to struggle against the Gallic onslaught and risked collapse as the warriors were either killed or fled the battlefield.   

Hail Caesar: Carthage's left flank at risk

Hail Caesar: Carthage's left flank at risk

Carthage's center did much better, pushing back some of the Gauls and killing their general.

Hail Caesar: Carthage's center still holds

Hail Caesar: Carthage's center still holds

The Gallic warbands attempted to charge the Carthaginian cavalry, but failed to close the distance.  The Carthaginians then slammed into them and expected to crush the Gauls.

Hail Caesar: Carthage's cavalry attacks the warbands

However, the supposedly elite Liby-Phoenician cavalry lost the round and fled the battlefield like cowards.

Hail Caesar: Liby-Phoenician cavalry flees

With their light cavalry pressed into heavy combat, it was questionable on if Carthage's right flank would survive or collapse. 

Hail Caesar: Will Carthage's left flank hold?

At this stage, the battleline was a mess and uncoordinated melees covered the battlefield.

Hail Caesar: Chaotic battlefield

Carthage's left flank finally collapsed and the surviving units started to retreat, often picked off by the Gauls before they could escape.

Hail Caesar: Carthage's left flank finally collapsed

Meanwhile the heavy Libyan formations and elephant found success in pushing back many of the Gallic warbands, eventually breaking the Gallic center.

Hail Caesar: Carthage's center started showing success

The Gallic cavalry began a flanking maneuver on the Carthaginian center.

Hail Caesar: Gallic flank attack

Unexpectedly, the Numidian and Ligurian light cavalry fought fiercely enough against the Gallic warbands to crush their resolve and the Gallic left flank collapsed, causing their entire army to flee the battle. 

Hail Caesar: Numidian and Ligurian light cavalry save the day

Despite significant shortcomings at the start of the battle and a real belief that I was done for, the Carthaginians managed to hang on by the skin of their teeth and survive for another day. 

Tuesday, January 9, 2024

Punic Wars: Gallic and Italian Cavalry

 The refurbishment of my old Carthaginian army is starting to wind down, with just a few units remaining. I obtained some second hand cavalry years ago that has just been sitting in bags, and thought it was time to finally paint them up and get the on the table.

First up are some Gallic cavalry that look to be from Foundry. I didn't have shields for all the figures, so had to use some from the bits box.  They are really well sculpted and I think they'll look great on the table.

28mm Wargames Foundry Gallic Cavalry miniatures

28mm Wargames Foundry Gallic Cavalry miniatures

28mm Wargames Foundry Gallic Cavalry miniatures

28mm Wargames Foundry Gallic Cavalry miniatures

28mm Wargames Foundry Gallic Cavalry miniatures

Next up are some Italian cavalry from Old Glory. These were mixed in with a lot of other figures, but I believe they are the Ligurian pack, with perhaps some hill tribe figures included as well (half the figures had sculpted saddle blankets while the other did not, so it makes me suspicious that they aren't a single pack).  The horses supplied also seemed to be a mix of sculpting styles, so I'm not sure they are all the correct ones for these riders. But I got these for free as part of another deal, so am not going to complain and I think the end result looks good enough.

28mm Old Glory Italian/Ligurian Cavalry miniatures

28mm Old Glory Italian/Ligurian Cavalry miniatures

28mm Old Glory Italian/Ligurian Cavalry miniatures

28mm Old Glory Italian/Ligurian Cavalry miniatures

28mm Old Glory Italian/Ligurian Cavalry miniatures


At this stage, I've been working almost exclusively on Punic Wars for the last year (300+ figures either refurbished or newly painted) and am feeling a bit burnt out.  Since I now have more than enough done for a good size game of Hail Caesar, I've decide to pause work on this for a bit and focus on another army refurbishment project that I'll be starting this month.  






Tuesday, August 29, 2023

Punic Wars: Commanders and Gallic Warbands


The work on expanding my Carthaginian army continues. As Hail Caesar uses more command stands than WAB, I’ve created two more from some Crusader Miniatures infantry command stands. They are very well sculpted and cast, and fit nicely with the A&A figures I have in my army (which isn’t a huge surprise since it’s the same sculptor).  Since the Carthaginian army was a mix of peoples, I’ve opted to go with one Carthaginian commander and one Apulian Italian commander. While I don’t have any Apulian units in my army, my hope is that they look generically Italian enough that won’t look out of placing leading a mix of Oscans, Ligurians, and Italian hill tribes. The shields were done using transfers from Little Big Man Studios.

28mm Carthaginian and  Apulian Italian Punic Wars command miniatures for Hail Caesar and Warhammer Ancients from Crusader Miniatures

28mm Carthaginian and  Apulian Italian Punic Wars command miniatures for Hail Caesar and Warhammer Ancients from Crusader Miniatures

My initial Gallic warband from 20 years ago was made from Foundry figures, with Black Tree command, and a lone 1st Corps figure (known as ‘Shorty Bob” due to his stature when compared to the other lines).  I bought the Foundry figures second hand and they came without shields, so I had to order replacements from Old Glory. Since then, I went on to pick up some Renegade and Gripping Beast over the years. There are some size differences between the various brands (The Renegades are big guys with swords the size of cricket bats), but I’ve done my best to mix everything together.  Overall, I think the dynamic poses help hide the differences in a warband, so I don’t think it’s too glaring. For the shields, I’ve mixed everything up and replaced some with additional Old Glory shields, allowing me to use LBM transfers in additional to the original decals from Veni Vidi Vici.

Warband 1:

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

Warband 2:

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

28mm Punic Wars Gallic Warband for Hail Caesar and Warhammer Ancients from Foundry, A&A, Renegade, Gripping Beast, and Black Tree Miniatures

Sunday, July 30, 2023

Hail Caesar: First Game


We're still finishing our armies, but we had enough to try our first test game of Hail Caesar (we're still using 1st Ed.): Two divisions of Punic War Carthaginians vs three divisions of Early Imperial Romans, for a total of around 330 pts per side. Overall we enjoyed the rules, though we made a lot of mistakes around disorder, stamina, and break tests. I'm not sure how much our errors impacted the final results (Roman victory), but it will be interesting to retry this battle in the future. 


Th initial battle lines after the Carthaginians moved first. The hit and run tactics of the Numidian cavalry worked well, especially when attacking in the flank.



On the far end of the board, I made the mistake of letting my cavalry get in front of my infantry.  While they hit hard the first round, their sustained attack was weak and it really impacted the back and forth of the battle. I think the smarter move would have been for them to swing into the flank after the infantry made contact.


Though loosing the round of combat (I forgot about the Wild Fighter rerolls), the large Gallic Warband held up fairly well against the Romans.


Very quickly we learned that supporting units and flank attacks were critical to winning the encounters, particularly when light or medium infantry were going up against heavy infantry. 


I was originally concerned the variation in unit frontages (my army was based for Warhammer Ancients) was going to cause problems, but it ended up not being an issue. However, that may be to us taking the game casually; more competitive players might have had cause to raise a stink about how we lined things up.



I originally used my skirmishers as screens to protect my infantry formations as they moved up, but later found them more useful as flank attackers to weaken the Roman attacks on my heavy infantry.



The elephant wasn't as effective of a terror weapon as I had hoped for, at least how I deployed him.  I'll have to toy around with new strategies moving forward.



A lot of people have recommended moving to the 2nd Ed. rules, as the organization is supposedly clearer, but I think we'll keep muddling through the original rules before shelling out another $56 to upgrade. As we continue to finish our armies, it will also be interesting to see how many units can practically be deployed on a 4'x6' table. We should both be at approximately 3-4 divisions of 4+ units per army when done.